Credit Karma Mobile App
Designing for Delight — Before Scale Was Guaranteed
When Credit Karma began exploring mobile in the early days of the iPhone, the opportunity was wide open — and undefined. Mobile finance apps were rare, expectations were unformed, and there was no proven playbook for how credit data should live on a small screen. Rather than force a fully formed roadmap, the team treated the app as an experiment: identify the most compelling existing content, strip away everything nonessential, and design an experience that felt intuitive, fluid, and genuinely delightful.
Working closely with product management, Mike Zimmer led the design exploration end to end — from early sketches and wireframes to high-fidelity visual design. The goal was simple but ambitious: the app needed to feel as good as the iPhone itself. Native gestures, familiar interaction patterns, and subtle animations were used to create an experience that felt immediately understandable while still pushing the medium forward. Thumbnails seamlessly expanded into full-resolution content, gestures mirrored emerging iOS conventions, and visual polish took advantage of Retina displays — all choices that required close collaboration with engineering and a shared commitment to craft.
The result exceeded every expectation. On launch day, Credit Karma Mobile reached #1 in the Free Finance category on the App Store, holding that position for five weeks and climbing to #12 overall. Later that year, Wired named it the #1 banking and finance app, noting that its charts and graphs “made credit fun.” What began as a thoughtful experiment quickly became a foundation for scale — proving that intuitive design, grounded in restraint and clarity, could carry a complex financial product to millions of users without sacrificing trust or usability.
Credit Karma Mobile App
Designing for Delight — Before Scale Was Guaranteed
When Credit Karma began exploring mobile in the early days of the iPhone, the opportunity was wide open — and undefined. Mobile finance apps were rare, expectations were unformed, and there was no proven playbook for how credit data should live on a small screen. Rather than force a fully formed roadmap, the team treated the app as an experiment: identify the most compelling existing content, strip away everything nonessential, and design an experience that felt intuitive, fluid, and genuinely delightful.
Working closely with product management, Mike Zimmer led the design exploration end to end — from early sketches and wireframes to high-fidelity visual design. The goal was simple but ambitious: the app needed to feel as good as the iPhone itself. Native gestures, familiar interaction patterns, and subtle animations were used to create an experience that felt immediately understandable while still pushing the medium forward. Thumbnails seamlessly expanded into full-resolution content, gestures mirrored emerging iOS conventions, and visual polish took advantage of Retina displays — all choices that required close collaboration with engineering and a shared commitment to craft.
The result exceeded every expectation. On launch day, Credit Karma Mobile reached #1 in the Free Finance category on the App Store, holding that position for five weeks and climbing to #12 overall. Later that year, Wired named it the #1 banking and finance app, noting that its charts and graphs “made credit fun.” What began as a thoughtful experiment quickly became a foundation for scale — proving that intuitive design, grounded in restraint and clarity, could carry a complex financial product to millions of users without sacrificing trust or usability.